![]() ![]() ![]() The CO on the second front can either be controlled by a computer or by the player. When battling on two fronts, one CO on each team takes control of one front. Units sent to the second front cannot be sent back to the first front. The player can change the top screen back to the intel screen and vice versa, and units in the first front can be sent to the second. The second front is a second battle that is waged simultaneously with the battle on the lower screen, which is integral to some missions. However, in some missions, the top screen shows a second front. The bottom screen is where the main battle takes place, while the top screen is used to display the terrain and unit intelligence. The DS's two screens provide new ways of presenting a round of battle in Dual Strike. A different CO commands each army on each front. Abilities can be changed around as many times as needed, but cannot be changed during a mission. Each CO can use a maximum of four skills at once. The star ranked skills must be unlocked by completing the Campaign modes. Abilities vary in type and benefit some improve attack or defense, others increase the benefits of certain units or terrain types, while others affect the player's money flow. Higher ranked COs have access to different skills to tune and enhance their fighting styles. įinally, COs in Dual Strike gain experience and can be promoted after each victorious battle in the War Room or Campaign. It allows players to use both COs' Super CO powers consecutively in the same turn, and effectively allows the player to have two turns. In addition, when using two COs, a new CO power named " Tag Power" or "Dual Strike" can be used. By using two COs, the weaknesses of each CO can effectively be covered by switching COs mid-battle. The namesake of Dual Strike is the ability to use two COs in a battle to command a single army. In addition, nine new COs make an appearance two for Orange Star, one each for Blue Moon, Yellow Comet, and Green Earth, and four for Black Hole, resulting in a total of 27 COs. COs and CO powers Īll of the COs from the previous two games in the series, aside from Sturm, return in Dual Strike. Many factors can affect the battle, such as fog of war, a phenomenon that prevents players from seeing enemy units other than those in the visual range of their units various weather conditions which change the terrain effects of the entire map and CO powers. Every turn, units, which consist of ground, sea and air units, can move across the different types of terrain and attack enemy units or perform other actions, such as submerging a submarine or resupplying friendly units. Two to four armies, each headed by one or two commanding officers (COs), take turns building and commanding units on grid-based maps. Except in some campaign missions with special objectives, there are two ways to defeat an opponent: destroy all of the enemy's units or capture their headquarters. The player's objective in Dual Strike is to defeat the enemy army with their own army. It sold more than 35,000 copies in its first ten weeks in Japan. Īdvance Wars: Dual Strike received "universal acclaim" and also won several awards, including "Best Strategy Game for the DS" from IGN in 2005. The Allied Nations struggle to overcome this threat and are eventually joined by several former Black Hole commanding officers in an effort to save the land. Black Hole has returned under the leadership of a new commander who seeks to give himself eternal life by draining the energy of Omega Land. The storyline is a continuation of the previous two games and is set in the new location of Omega Land. Advance Wars is the international title of the Wars video game series, which dates back to the Family Computer game Famicom Wars in 1988. The game is preceded by Advance Wars 2: Black Hole Rising and Advance Wars and succeeded by Advance Wars: Days of Ruin. It is the third installment in the Advance Wars series (first on DS media) and was released in 2005 for Japan on June 23, in North America on August 22, in Europe on September 30 and in Australia on March 22, 2006. Advance Wars: Dual Strike, known as Famicom Wars DS in Japan, is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Nintendo DS handheld game console.
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